After returning to Esprit, the hunt continues. But this time, the world is ending.
Still on the run, the kids realize the Empire will do anything to capture them, and their fight to survive suddenly becomes a fight to protect the entire planet. But how do you save a world that’s against you? With a bounty on their heads, nowhere is safe, and the stakes rise when Delphi’s prophetic visions guide them to the one thing that can save Esprit from the edge of disaster. Now, they must go on a journey that takes them to the planet’s center in search of a way to save themselves and the world. Will they make it in time? Or will the world die with them?
Join the crew as they wonder if Delphi’s visions are leading them to safety or into a trap while they set off on a voyage that will take them farther than anyone has ever gone before, into Esprit’s core.
Don’t get caught
Don’t give up
Don’t die
And most of all…
Don’t lose your mind.
The way I look at it is, you can either welcome the craziness or live your whole life in fear of it.
Empires rise and fall all the time, but who knew a couple of kids were going to be the ones who tipped the balances of the universe?
Fighting for their lives and on the run from the FBI, a group of kids tries to find their way back home to Esprit, but unintentionally, they mix worlds along the way. When will they finally know the truth? Depends on whether or not they make it out alive. Don’t get caught, don’t give up, don’t die, and most of all, don’t lose your mind.
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